The sensical comparison would be TCP vs whatever protocol you build or use. It might be your homegrown protocol, but if you have problems with TCP, you should probably look at other ready-made protocols first. For games, there's eg ENet.
(Not to say that TCP is generally out of the question for games, eg. WoW uses it apparently successfully)
The sensical comparison would be TCP vs whatever protocol you build or use. It might be your homegrown protocol, but if you have problems with TCP, you should probably look at other ready-made protocols first. For games, there's eg ENet.
(Not to say that TCP is generally out of the question for games, eg. WoW uses it apparently successfully)