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Why are so many comments here ignoring the purpose of the article?

The purpose of this is for games, not web traffic or torrent2.0.

In real time games where you're syncing physics states or player locations data >200ms isn't just useless it's actually negative.

This article is 2+ years old, and is the foundation I suspect for libyojimbo which hybridizes UDP low latency communication for large player real time games and reliable messaging (basically custom TCP?) for less time critical things.



I don't know, but that doesn't have anything to do with my comment, which is entirely technical. Perhaps you meant to put it somewhere else?




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