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> Another technique is to prioritize the start and finish but not in-between.

The problem with techniques like these is that it's almost impossible to fully generalize them (e.g. in the case of intermediate frames, if some of them are really wrong then you get sudden clipping or jumpiness).

So if your 'fast' technique only works for a certain set of parameters, then you have just introduced an implicit dependency into your system: things are fast enough while the app looks like X, but go a bit beyond that and it suddenly breaks.



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