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Unteathered completely wireless vr springs to mind as a potential advancement in the tech. Depends on how much the headsets draw can be reduced by with foveated rendering.


The article says they can supply 1900 watts. All modern VR headsets consume a fraction of that.


I mean they can, yes, at a maximum. The article says "80% of the room’s 54 m^3 total volume being able to deliver wireless power to a receiver at over of 40% efficiency" which means it's 760 watts of uncertain power (because it can drop off further than that). That's more in the range of high power computers... which I guess wouldn't be a concern.

So this could totally be used for a HMD already. I wonder if it interferes at all with data transmission protocols that are used for wireless on the currently available HMDs...




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