Also, if my graph is going to be short-lived, I've had success just allocing up an Arena<T>, making as many cycles as I want, and then collecting the whole thing at once after my computation is done.
https://github.com/Manishearth/rust-gc
Also, if my graph is going to be short-lived, I've had success just allocing up an Arena<T>, making as many cycles as I want, and then collecting the whole thing at once after my computation is done.
https://github.com/Manishearth/rust-gc