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It's not just a costs thing. I have never, ever, ever, ever noticed a loading screen in any Nintendo game in my entire life, which is astounding. Lower-fidelity assets must be partly attributable to this, along with clever design to effectively hide whatever loading screens they do need. I have plenty of time to ponder this curiosity while waiting for Bloodborne and FFXV to load...


You must have stopped playing nintendo games before the gamecube came out.


There are loading screens in the new Zelda.


I guess I can live with that... but only if they're not at random places in the overworld, like Morrowind or Oblivion on consoles had.




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