Apples and oranges. Might as well compare Go with the Universe and call it a day.
The right way to measure the skill required for a game is how many tiers you can construct where each tier reliably beats the one below it. I.e. ELO or something like it.
That said, who cares? They are both beautiful and deep in their own way.
The right way to measure the skill required for a game is how many tiers you can construct where each tier reliably beats the one below it. I.e. ELO or something like it.
That said, who cares? They are both beautiful and deep in their own way.