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Yep and not only are the units rendered in 3D but the unit's projectiles really move in 3D and get blocked by terrain etc, and line-of-sight gets blocked by hills and so on as well. The terrain is just an image but it's calculated via a 3D mesh that underlies it.

Also, TA supports all screen resolutions your monitor does, so far from needing a Remaster, TA still looks surprisingly good today at high resolution. The interface (which is designed to work with 640x480) quickly gets tiny though.




> get blocked by terrain

This made the green race (forget their name) in Supreme Commander quite overpowered - as artillery doesn't suffer from line-of-fire and that race had the most powerful artillery.

The simulation of projectiles also made the game run like a dog, but we loved that slow dog.




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