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Inside Google’s Slow-Mo Virtual Reality Moonshot (backchannel.com)
52 points by rbanffy on May 22, 2017 | hide | past | favorite | 8 comments


Ah. Now I get it. First, ignore the Backchannel article and read the article it references, by Google's head of AR/VR.[1] See the image "Play Store on Daydream".

That's trying to reproduce an effect known in retail, where the customer enters the store, goes into sensory overload because there's so much stuff, and stops thinking. At that point, they're vulnerable to making bad purchase decisions. Retailers exploit this. Pay attention to what you can see from one second inside the store entrance.

Trying to replicate this online leads to a cluttered display. With VR, the whole sphere of view is available, and you can put more impulse buy stuff into immediate view. Profit!

Finally, the killer app for VR.

[1] https://medium.com/@claybavor/virtual-and-augmented-realitie...


"Not even wrong"


I bet they still put the milk as far from the front door as possible.


We shouldn't even be drinking milk


Or flying!

Or using heat to predigest our food so that we can have smaller stomachs and bigger brains!

Or tap-tap-tapping rubbish onto keyboards!



The idea that VR can help people process or receive information better gives actual reality too much credit. Sure there are going to be niche (possibly even large niche) areas where VR is an amazing help, like medical and mechanical work. But for the most part, actual visual perception plays a limited role in how humans use information.


“VR is AR with the lights turned off,” I am amazed how many people fail to grasp this simple concept and talk in terms of AR vs VR.




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