The days of .COM/.EXE got me started in programming. I thought, gee, I have some game ideas. So I looked into BASIC, seemed great, but the distributed files required a certain flavor of BASIC. After looking into C for developing standalone binaries, I switched to C. Programming something like DOOM required 'vertical strips' calculated across the screen and other graphics gems, so I learned about graphics gems and programming. C++ and TurboPascal and then Delphi and VB6 were released. Seemed like a never ending journey!
Today we have CocosX for cross-platform sprites so games can be quickly deployed on multiple platforms, plus Unity and Unreal engines for 3D development. It's much better today, but I wonder what it's like to not have the kind of background of learning that I did.
Today we have CocosX for cross-platform sprites so games can be quickly deployed on multiple platforms, plus Unity and Unreal engines for 3D development. It's much better today, but I wonder what it's like to not have the kind of background of learning that I did.