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This could just be my experience but one thing I have learned working in games is that Asian companies can be really authoritarian to their employees. I have experienced this with Japan, South Korea and China. Game companies are very secretive and authoritarian with their workers to begin with but culturally it seems more acceptable in teams I worked with in Asia.

A team I worked with in South Korea regularly slept at the office because the Korean lead was there slave driving the crunch. South Korea in itself is hard to even launch a game there because they demand percentages and you must have internal teams/representatives, similar with China. China team, the employees were always in a fear state of making the boss angry or doing the wrong thing. I noticed that it led to releases just to meet dates even if the work was incomplete just so the boss would not get mad. Working with them the devs told me they regularly ship when not complete just to satisfy dates and it led to many issues especially at hand off points because they knew it wasn't fully functioning.

I think overall companies in games think they can get away with this ownership/authoritarian type attitude anyways, but it might be easier in Asian cultures where there is a more authoritarian lean.



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