I agree with you that it isn't especially difficult to learn how to card count, or understand the theory behind it (it is probably very difficult to do it well in a casino, but that's a different issue).
That said, I actually do find it fascinating, mainly because of the history behind it. A lot of discoveries look simple in retrospect, but keep in mind this was a complicated game that was essentially intractable until the advent of supercomputers (early reviews of thousands of hands weren't even enough to get accurate readings on the odds).
It took a math professor from UCLA (Thorpe) with an interest in programming to really get a handle on the odds. We could all write a program to calculate basic strategy odds now, but at the time, it was very, very innovative.
While Hi-Lo and other counting systems seem pretty simple, I think it was a stroke of genius to think of this the first time. And it was another stroke of genius to use a programming language to determine exactly when the count turned the expected return in favor of the player. Add in statistical systems for bankroll management (ie., how do you use a small but positive expected return into a 99% chance of making money while keeping bankroll growth as high as possible), and you have some real sophistication considering that it hadn't been done before.
The people who did this the first time were brilliant, and personally, I think it is pretty fascinating.
That said, I actually do find it fascinating, mainly because of the history behind it. A lot of discoveries look simple in retrospect, but keep in mind this was a complicated game that was essentially intractable until the advent of supercomputers (early reviews of thousands of hands weren't even enough to get accurate readings on the odds).
It took a math professor from UCLA (Thorpe) with an interest in programming to really get a handle on the odds. We could all write a program to calculate basic strategy odds now, but at the time, it was very, very innovative.
While Hi-Lo and other counting systems seem pretty simple, I think it was a stroke of genius to think of this the first time. And it was another stroke of genius to use a programming language to determine exactly when the count turned the expected return in favor of the player. Add in statistical systems for bankroll management (ie., how do you use a small but positive expected return into a 99% chance of making money while keeping bankroll growth as high as possible), and you have some real sophistication considering that it hadn't been done before.
The people who did this the first time were brilliant, and personally, I think it is pretty fascinating.