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>Good luck with that. Perhaps by adding side value it'll work.

The issue is why do I get to sell someone else's work? And even if we did allow it, this would quickly lead to content producers not being able to continue to produce.

Imagine for a second if Steam could just take any video games and sell them keeping 100% of the profit. How would that impact production of video games?

>See World of Warcraft. Pay to play.

So create a market where only always online games are ever made? That doesn't seem a step backwards?




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