>Previously, OpenGL ES was slightly incompatible with conventional OpenGL. With OpenGL 4.1, that's no longer the case; the desktop platform is a superset of the embedded one.
Brilliant move. That might constitute leap-frogging; if WebGL gets more traction, this could be a killer feature.
Brilliant move. That might constitute leap-frogging; if WebGL gets more traction, this could be a killer feature.