Yeah, the maps of Comanche were just run-length encoded and it took me an evening to reverse-engineer it. Nice to know, that I am not the only one who were able to extract them.
But even without the pyramid it is very obvious, that these maps in your demo were from the game Comanche.
Hehe you're going to laugh at me - I just played the game, exited back to DOS and dumped all RAM to a file. I had already written a relatively popular tool to explore files visually (dump every N bytes to a pixel, with W pixels per line and S stride), so it was trivial to find the raw maps. :)
But even without the pyramid it is very obvious, that these maps in your demo were from the game Comanche.