It also wishfully assumes that the one mind can't think of better things to do with its infinite amount of cloud computing power than to simulate one particular stone age mythology.
Then again, maybe it's something like the 1996 LucasArts game Afterlife, where you simulate every different religion's version of heaven and hell at once.
The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. This afterlife caters to one particular planet, known simply as the Planet. The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. When an EMBO dies, its soul travels to the afterlife where it attempts to find an appropriate "fate structure". Fate structures are places where souls are rewarded or punished, as appropriate, for the virtues or sins that they practiced while they were alive.
Then again, maybe it's something like the 1996 LucasArts game Afterlife, where you simulate every different religion's version of heaven and hell at once.
https://en.wikipedia.org/wiki/Afterlife_(video_game)
The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. This afterlife caters to one particular planet, known simply as the Planet. The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. When an EMBO dies, its soul travels to the afterlife where it attempts to find an appropriate "fate structure". Fate structures are places where souls are rewarded or punished, as appropriate, for the virtues or sins that they practiced while they were alive.