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Really great breakdown! Another important thing to think about when building out a production or even dev environment are the other associated costs (i.e. bandwidth, storage, egress, etc). We think that these costs can be pretty obscene in the public cloud and we try to optimize as much as possible to keep the total cost down.

Disclosure: I'm one of the founders of Paperspace (https://www.paperspace.com) and we spend a lot of time thinking about GPU compute and pricing. Happy to answer any questions here




There are also other cost to consider:

- How much time (=cost) do you need to start running (enterprise) - Time you need to access the cloud, starting up and closing vms, and getting shared GPU resources. - The cost of lock-in. Ecosystems are great; but sometimes you need the basics working.

Some providers are much better than others at this.

Mandatory Joel on Software mention: https://www.joelonsoftware.com/2000/06/03/strategy-letter-ii...


Just wanted to say thanks for paperspace, it's been a great tool for my org to setup some windows build environments when we're all running linux/mac




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