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Quite far. Most cheap microcontrollers have no FPU an may not even have integer divide; PICs advertise whether or not they have a multiplier as a product feature.

Fixed-point is often a reasonable substitute for floating point, if you have enough bits; Doom uses it for its 2.5D rendering.

However, all your software has to be defined with this in mind. Otherwise you have to have soft-float in order to run it at all, which is horribly slow.



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