There has always been a tradeoff between reliability and development time. There wouldn't be a games industry if every video game had the same level of software assurance as a mars lander, because Tetris would cost $200m to develop. A medical simulator lies somewhere between a mars lander and a video game - it needs to provide accurate simulation, but the odd crash isn't a complete dealbreaker.
The bug is now patched, so the downtime appears to be less than 24 hours from discovery to fix. The original error is clearly a major blunder, but Oculus have responded properly.
The bug is now patched, so the downtime appears to be less than 24 hours from discovery to fix. The original error is clearly a major blunder, but Oculus have responded properly.