I made my own units, too. And you could write events in their scripting language. I think you could make a basic mod without much trouble.
I mostly made a lot of giant bases and scenarios, but the tooling was quite powerful.
The move to 3D basically killed that for me. Editors became much more complicated. In a way, simplifying the interface for building things in 3D was one of Minecraft's great successes.
I mostly made a lot of giant bases and scenarios, but the tooling was quite powerful.
The move to 3D basically killed that for me. Editors became much more complicated. In a way, simplifying the interface for building things in 3D was one of Minecraft's great successes.