I didn't, but I'm wondering if you maybe misunderstood it – that was specifically about implementing the app in what the author describes as a 'game-like' manner, using an SDL library from Rust.
In contrast, platform-native UI frameworks are absolutely optimised for things like this. There's definitely no difficulty in using hotkeys or windowing functions in Appkit, for example.
In contrast, platform-native UI frameworks are absolutely optimised for things like this. There's definitely no difficulty in using hotkeys or windowing functions in Appkit, for example.