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> "Elbereth" now erodes based on attacks by the player, not monsters scared

That puts Elbereth back into useful territory. The way it was nerfed in 3.6 made it borderline useless when encountering a single foe that outmatched you, and entirely useless encountering a group.

This is possibly bad news for people who thought that maybe The Problem With Nethackā„¢ was that it was too easy to get out of the early game, but probably good news for everyone else.




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