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I don't get shocked anymore after learning Microsoft paid 2 billion for Minecraft.


Why are you shocked about that?

1) It's targeted to a really broad audience 2) It has a profitable but affordable pricetag 3) The grafics still look good and will continue to do so 4) Microsoft has three big platforms where it runs


Minecraft is an amazing ecosystem. $2B is nothing. I think it's one of the best Microsoft's acquisition ever.


GTA V made $7B. Minecraft was worth it.


> GTA V made $7B.

According to Google, Minecraft made $23M up to 2011.

> Minecraft was worth it.

To Notch it sure did.


According to Google, Minecraft made $23M up to 2011.

2011? In 2011 Minecraft was a very new product compared to where it is now. What Microsoft was purchasing there was a pre-existing virtual world software that already many kids were familiar and comfortable with. It's a world where there's no significant level of concern about inappropriate avatars, and nobody really cares. It's a world focused on construction and design, not on killing off everyone else so that you can be the last survivor. As VR gets better over the next decade, it would be entirely feasible for something based on a Minecraft like world to be a solid base for corporate and educational markets.


Sure, and its revenue in 2012 was $128 million, and 2013 was $326 million.

Suddenly paying $2.5 Billion in late 2014 starts to make some sense.


> Suddenly paying $2.5 Billion in late 2014 starts to make some sense.

You mean expecting that a game that's already a half a dozen years old will keep increasing its revenue for a decade straight?

Does that make any sense whatsoever?


No, I mean expecting that a game of this type that has more than doubled in revenue for the past two years to continue to be profitable makes sense. As it turns out, this was an excellent bet, as their next quarters saw revenue increases in the hundreds of millions.

Two years later, they continued to increase sales of the game, selling about 20 million copies in 2016.

It worked.


Why are you bringing up Minecraft revenue for just 2011? It grew like crazy.


> Why are you bringing Minecraft revenue for just 2011?

It's not revenue "for just 2011".

It's revenue up to 2011.


Does that really change much? Minecraft still grew a ton more and is still a big game. Microsoft also got to use overseas money to pay for it.




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