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Still has lots of edge cases, but the documentation and reverse engineering work is far ahead of the Game Boy.

...to the point where there are transistor-level simulations of the CPU and PPU:

http://www.visual6502.org/JSSim/

https://wiki.nesdev.com/w/index.php/Visual_2C02

The only other game console I'm aware of a public transistor-level simulation for is the much more limited Atari 2600:

https://github.com/gregjames/Sim2600



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