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Most of our video is rendered down to ordinary video that gets reprojected, driven mostly by a requirement to be able to be played back on lowest-common-denominator hardware and platforms; nothing near as cool as what Carmack's article details. But there's other problems that require fun solutions to, too.


I’m curious: what company/industry are you with and what tech are you using specifically?


I work alongside civil/acoustic/hydraulic engineers. We use a whole bunch of tools for various productions, but I spend most of my time in 3DSMAX, Unreal Engine and Visual Studio.




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