> Partially-observed state. Units and buildings can only see the area around them. The rest of the map is covered in a fog...
Actually, this is true on multiple levels. There is fog of war, but then there is the fact that a human player can only look at a given window of the game at a time, and has to pan the window to see the area away from their character. (The mini-map shows some level of detail for the rest of the map, but isn't high resolution and doesn't show everything that might be of interest.) Also, you can only issue orders on what is directly visible to you, so if you pan away from your character that restricts what you can do.
Is OpenAI Five modeling this aspect of the game? Otherwise it's still "cheating" in some sense vs how a human would be forced to play.
>OpenAI Five is given access to the same information as humans, but instantly sees data like positions, healths, and item inventories that humans have to check manually. Our method isn’t fundamentally tied to observing state, but just rendering pixels from the game would require thousands of GPUs.
Actually, this is true on multiple levels. There is fog of war, but then there is the fact that a human player can only look at a given window of the game at a time, and has to pan the window to see the area away from their character. (The mini-map shows some level of detail for the rest of the map, but isn't high resolution and doesn't show everything that might be of interest.) Also, you can only issue orders on what is directly visible to you, so if you pan away from your character that restricts what you can do.
Is OpenAI Five modeling this aspect of the game? Otherwise it's still "cheating" in some sense vs how a human would be forced to play.