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Any thoughts from the DOTA team on handling a world map which not bounded in size ?

In my projects, the "world" size can change (unlike Go, Chess where the board size is fixed).

Is the DoTA board size fixed?

I guess the LTSM encodes the board history as seen by the agent. But this probably slows the learning.

Some people suggested auto-encoder to compress the world, and then feed it to a regular CNN.

Any comments would be welcome.



Played DotA. The map is fixed size.




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