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Firstly, research into Chess AI has had a surprising amount of beneficial spin-off, even if we don't call the result "AI".

Secondly, while it's still a simplification and abstraction, DotA's ruleset is orders-of-magnitude more similar to operating in the real world than Chess's is.

Thirdly, I'd argue that the adversarial nature of games makes it _easier_ to track progress, and to ensure that measure of progress is honest.

There's a lot of ways you can define "progress" in self-driving cars. Passengers killed per year in self-driving vs. human-driven cars? Passengers killed per passenger-mile? Average travel time per passenger-mile in a city? etc.

With games, you either win, or you don't.



Another benefit of showing off progress with games is it allows the everyday reader to follow and understand it as well. It works great as a public awareness standpoint, especially when an AI can beat a human (i.e. Gary Kasparov vs Deep Blue). Awareness is a good thing in the space.




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