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> You don't need to use any polymorphism (generics or traits) in Rust. You can use it as a pure structs and functions language like C

This just means that the Rust language does not have the feature of being simple. Of course, there are sane subsets of C++ also (e.g., do not use new/delete), but this does not mean that C++ is a sane language. The same goes for Rust, probably.




> The same goes for Rust, probably.

Well, at least you have the good grace to admit that you haven't used Rust. :P


I've used Rust. It's not simple. For instance, lifetime annotations are ugly and confusing.

What a snarky reply from someone who already knows that Rust is not simple. The person you replied to was right, and yet you cast doubt on what he guessed to be true.


The person that response was directed at was attempting to use a mistaken similarity to C++ to paint Rust as a language that is not "sane". You appear to be injecting your own interpretation as to what this subthread is about. :)


I assumed you were contradicting this quote:

> This just means that the Rust language does not have the feature of being simple.

I really don't know what it means for a language to be sane, so it didn't make any sense to me that you were replying to that part. My bad.




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