* Mentioned in another comment, but generally the performance of animations was poor with mixed in with any other kind of UI rendering - particularly on older phones (when we prototyped iOS we really only focused on the latest two generations of iPhones).
* This can be worked around by deferring work when doing transitions/animations based on user interaction but at the time we only had a single Android Engineer (myself) and I felt it would be an overly large hurdle to cross. The team is however still interested in trying again some point in the future now that we have more time for it.
* The minimum version we support is API level 16 which is quite old and we may eventually bump that to 17.
* We have not evaluated any native-ish alternatives mostly due to bandwidth but also because the goal is to re-use our stores/business logic from the desktop/ios clients so we can move faster.
* Have you evaluated cross-platform "native-ish" alternatives? (Nativescript, Flutter, etc.)
* What does the "lack of 64-bit support" mean for Android?