> $(document).ready(function(){ if('ontouchstart' in document.documentElement) alert("..."); });
This worked in 2012 I swear! Oh the shame now however :'(
Thank you! The timing of EVERYTHING was by far the hardest part, as evidenced by your comments, there's something intrinsically familiar about the Tetris (or Breakout or Galaga or etc...) version you are used to. I modeled this one to be closest to the first I played, the 80s GameBoy version.
That said- I've noticed these myself in some form or another. 2 & 3 are related- I need to delay more as the block sits atop a collision. 1 I thought was off but just couldn't justify the time to prove it.
The GameBoy one was basically all I played as a kid. So much fun. But I'm also kinda spoiled by having played Tetris Effect these past few weeks on PSVR, which has all the modern rules and features.
This worked in 2012 I swear! Oh the shame now however :'(
Thank you! The timing of EVERYTHING was by far the hardest part, as evidenced by your comments, there's something intrinsically familiar about the Tetris (or Breakout or Galaga or etc...) version you are used to. I modeled this one to be closest to the first I played, the 80s GameBoy version.
That said- I've noticed these myself in some form or another. 2 & 3 are related- I need to delay more as the block sits atop a collision. 1 I thought was off but just couldn't justify the time to prove it.
Thanks for the feedback!