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Rage for iPhone (engadget.com)
54 points by n-named on Nov 9, 2010 | hide | past | favorite | 13 comments



This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).


id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game.

What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise.


They have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.


Dang, hadn't heard that. Well, at least the next Bethesda RPG will have a decent engine to build on...


I think that's the main reason Zenimax wanted them. They can use id as their internal engines team and get incredible tech for their other companies. Personally, I love that idea, being an old-school Bethsoft fan; they've always had incredible designers, but their engine tech has always been either a poor in-house engine, or a hacked apart version of an existing engine (e.g. NI, now Gamebryo).

I can't wait to see TES5, running on an id engine.


For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise

That would great to see, especially if paired with a reboot of the games fantastic original soundtrack.


I disagree as someone who doesn't care much for story lines. I make my own feeling from games and doom, despite having a shallow story, had a pretty powerful pull into it's world.

I don't like cutscenes and I don't like lots of dialog, but that's just me.


@ID_AA_Carmack: I’m going to regret having “ios” in all my type names when I port Rage Mobile to Android.


And a few tweets later: I am going to take a stab at bringing Rage up on Android soon, but we have NOT committed to a product. 9 days ago


carmack had always been a childhood hero of mine, having seen wolfenstein 3d as a kid showcased in the computer section of sears (yes sears). Carmack just entered steve jobs territory for me. This is going to change everything.


More detailed reading:

http://bethblog.com/index.php/2010/10/29/john-carmack-discus...

Notable titbits for me:

- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).

- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)


This isn't a "news." That article is dated aug 12th 2010.


Yep, somebody posted it (albeit the Gizmodo version) to HN at that time, which saw quite a lively discussion as well: http://news.ycombinator.com/item?id=1599440




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