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this a big point about 4e i recall more than a few pre 4th edition game circles that degenrated into pouring over books and arguing about the rules. wHEN I dm there are modifications to the rules that make more fun. for example sometimes characters dont "die" they meet thier maker and discover something about themselves or the deep lore of the campain world you have made, and then you can recycle them as if ressurected, by a deity. I think this is a very rewarding style if you have players that love to discover the story.


Can you explain the story mechanics of the “resurrection”? Is it more like the player is forced to switch PCs on death?


no not switching PCs unless you like. suppose a character "dies" they have an afterdeathexperience, a fireside chat with god so to speak. and are told some things about why the world exists the way it does, why the PC is so special, and perhaps a deal is made with a deity of some sort to fix the world [carry out the dietys plans] and they are ressurected perhaps as per the ressurection spell? or better/worse having a deity holding a debt against you, but having interst in keeping you going?


Interesting, I’ve been doing that in my Runequest games for years, but then the setting (Glorantha) has a really rich mythology that provides great context for things like that. I shouldn’t be durprised though. Rob Heinsoo the chief designer of 4e is a long time Glorantha and Runequest fan.




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