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That's exactly my point : 30% for everything makes 0 sense !

1. Distribution shouldn't be indexed on the price of what you're distributing. Distribution costs are mostly flat. They could be charging a per MB cost of download, plus a flat cost for app curation for example, it would make sense.

2. 30% for payment processing is ten times what it needs to be.

3. Same as 1., customer support costs doesn't depend on the app revenue, they should be charged independently of that it Apple played fair.

$99 a year is a laughably small amount to pay for big editors, it doesn't even cover bandwidth costs of distributing data. The only point is preventing the app store being literally flooded by low quality apps.

So yes, to leverage the App Store reach, I should pay the App Store something. And that something should nothing at all to do with what my own customers are paying me, which the App Store shouldn't even know to begin with.



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