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IIRC the NES PPU only supports one background layer. You can just change the scroll position mid-frame to give it the illusion of multiple background layers.

See here for some clever examples of this technique. Everything that's overlapping is done with sprites:

https://youtu.be/ZGyFQ9aRp_U?t=579




You're right, I was thinking of the SNES which had multiple background layers.




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