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I find it interesting that this library requires the creation of a "printer" object instead of the (IMO more standard) definition of operator<<. Is there any specific reason why the author chose to go this way?



A huge problem with cout and << is that setting flags (such as to print numbers in hex) is global and a destructive update. If you don't save the stream state beforehand and restore it you change the flags for printing in unrelated code.

So making an object for printing probably helps with scope issues like that.


Yeah, I always wondered was << just an ill advised attempt to show off operator overloading (I’m sure things had it before C++, but it definitely wasn’t commonplace). It never made much sense to me.


They were adding features to the language (e.g., "Koenig lookup") in the CFront era to accommodate iostreams.

I was sad that they were spending a bunch of resources on that relatively useless stuff, rather than a sorely needed set of standard collection classes, not to mention a string class. And by "standard" I don't mean actual standards -- it was far too early in the game for that -- but even just enough to get by.


ADL is important for customization points in modern C++.


Does anyone know why C++ uses the shift operator for streams? It’s always rubbed me the wrong way


Originally C++ lacked templates, and even once it got templates it was 20 (?) years before it got variadic templates. Operator overloads were added early, however, so using an operator for this was a "hack" to make a type safe print function. (It probably also served as a demo application for operator overloading.)

If you squint enough, it looks like a fluent interface, just fluent interfaces wouldn't become mainstream until later. That is, "cout << a << b << c;" is pretty close to "cout.print(a).print(b).print(c);"

Another reason to use an operator is that if you use free functions (without variadic parameters) then your parens and nesting stacks up: "print(print(print(cout, a), b), c);"

An infix operator doesn't have that problem.

In modern C++, there is at least the possibility to replace "<<" with something better for printing.


I mean, it's also looks intuitive. if you imagine the arrows as the data fllowing.


Among its many flaws, you can't really use streams for output where internationalization will ever be a consideration, which immediately eliminates many potential use cases.


phaedrus explained why use an infix operator, but why specially the shift operator?

My guess: because it has very low precedence, allowing stuff like:

> cout << a + b * c << " is the result\n";

Instead of:

> cout << (a + b * c) << " is the result\n";


Yes! They look cute, sure. But aren't they the wrong precedence? I think its because its a little-used operator that can be overloaded without interfering with normal expressions within the stream I/o invocation.


My guess is it's mimicking a Python library of similar name and purpose.

edit: the similarities are pretty obvious, but for those too lazy to Google, see https://docs.python.org/3/library/pprint.html


Efficiency, likely. Using standard function call syntax lets you know all arguments up front. Using the stream operator doesn't. There's likely a way to do it with templates, but this is easier.

Edit: this also lets them assert on argument types.




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