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The xcode experience is bad enough on a top-of-the-line MBP with the best peripherals (monitor, keyboard, etc) available. I say this as someone who has spent, on average, 8+ hours a day in xcode for the past four years. Maybe Apple refuses to put xcode on iPad because trial runs had devs looking for the nearest window to jump out of.


I've been running Xcode on a mediocre MacBook Pro with no peripherals for the last five years (though I only spend a couple of hours on average per day). It's not awful.


As another one spending his working day in front of Xcode with a four years old macbook—no problem there.




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