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> because it was developed as a 32b application

But why? The Cave was released in 2013. We're almost two decades into the 64bit transition.



Why did the game need to pay the performance penalty for going 64 bit if it wasn't going to address more than 2G of memory?


Why would windows 64 bit transition matter to an iOS app?


The iPhone 5S was the first to support 64 bit in late 2013.




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