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This looks amazing but the performance is a bit worrisome being entirely in JavaScript / web based; if you've ever made a complex Max patch using the native app, it is incredibly memory intensive. Maybe with all the improvements / sick libraries we have now with 3D, audio, processing, etc. will make that moot; but laptop fans go wild on Max (which is mostly Java)..


Memory intensive apps in JS are largely OK so long as they use proper typed arrays and buffers. Besides, looking at the examples, there's a lot of WebGL going on in the outputs so it's not really JavaScript.




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