God this guy is such an inspiration. Reading this devlog is giving me goosebumps. I finished the game a couple days ago. To know he made this entire thing (music included).. mindblowing
Only some scenic drawings where commissioned I think, yea. Super impressive. I'm glad "Papers Please" seems to have been enough of a hit to enable him to build this.
Playdead spat out a series of incredible GDC talks after their game INSIDE. They did a full presentation on the ending of the game [0] as a collab between engineering, rendering and art.
It’s fascinating just to see the creativity, but also a teaching moment on striking the balance between tight, accurate engineering and enough hack&mirrors to pass inspection.
Yes! I remember thinking the same thing about those Skyrim loading screens: 'My GPU and monitor can output millions of colors, and my monitor only has about 2 million pixels. Why do these look so bad?[0]' I've always wondered if dithering would help, and how it would be implemented.
https://obradinn.com/
Dithering with high recognasability: https://forums.tigsource.com/index.php?topic=40832.msg121719...
earlier: https://forums.tigsource.com/index.php?topic=40832.msg104520...
Dithering and motion: https://forums.tigsource.com/index.php?topic=40832.msg136374...
But honestly just read the whole devlog!