Note that Godot is still not great at high-end 3D games because of various performance issues and missing features. (The reddit link explains how the Godot third-person demo is showing its weaknesses)
Fortunately, the next expected release of Godot (4.0) might be able to solve a lot of those problems. It's going to be ported to Vulkan, the renderer is going to be multi-threaded and optimized, and a lot of the lighting related functionality from major game engines is going to be implemented.