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Godot has done a great job in this space. The Blender team is wise to not try to be great at everything, especially when they are great at so much.


Note that Godot is still not great at high-end 3D games because of various performance issues and missing features. (The reddit link explains how the Godot third-person demo is showing its weaknesses)

https://www.reddit.com/r/godot/comments/9n53ij/wha t_do_people_here_make_of_this_detailed_and/

Fortunately, the next expected release of Godot (4.0) might be able to solve a lot of those problems. It's going to be ported to Vulkan, the renderer is going to be multi-threaded and optimized, and a lot of the lighting related functionality from major game engines is going to be implemented.

https://www.phoronix.com/scan.php?page=news_item&px=Godot-4....


Sounds like they focused on making a small product for a specific niche and (now that it's taking off like wildfire) they are fixing things.




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