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The simplest answer is that immutability allows you to share data around without worrying about it being modified.

In the OOP world, you might have a "getter" for a property (e.g. a list of some kind) that you don't want readers to be able to modify.

Perhaps "set" was a poor name here, since it usually means something else in a C++ context. I quite like "with".




Should add that C++ has const, making some of this irrelevant. In the C++ case immutability is about making minor changes to a structure more efficient by reusing the previous version. This is only possible with immutability because you need to be sure that your "base" structure won't change underneath you!


Can't copy-on-write achieve the same thing? If you keep a reference count, you can know whether it's safe to mutate the underlying data, or whether you need to make a copy first.


Technically copy-on-write is an implementation detail.

It may or may not be implemented this way.


I mean that CoW classes like Qt's QStringList do the same data sharing without being immutable.


Admittedly, it's pretty easy to accidentally make unnecessary non-const accesses in modern C++. An immutable API would certainly avoid a lot of qAsConst casts.




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