I think this looks cool, and I feel your pain on the retention/use problem as I have also made a game that requires multiple people to use to create value.
I never found a way to promote it to groups of people instead of individuals. Even in a meetups/expo setting it's hard to get critical mass and momentum.
I never found a way to promote it to groups of people instead of individuals. Even in a meetups/expo setting it's hard to get critical mass and momentum.