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Interesting: I was first exposed to incremental development (in LOGO, Lisp and Smalltalk) in the 70s and found static languages painful and alien into the 90s, but have mostly flipped my preference.

I had a friend who described incremental programing as "programming by successive approximation". He wasn't praising it.



Depends on the problem you're solving. That's a terrible way to write a filesystem, but a wonderful way to write a UI widget.

It's hard to reason from first principles how much padding should be between items in a list, or how fast a spinner should spin.




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