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Single person game developers who don't want to hire an artist?


Yes - and this is more and more of a common theme.


I think vast majority of game developers, no matter single or not, use visual studio. Tools like GPU/CPU profilers/debuggers are easier to use when part of the IDE.


> Tools like GPU/CPU profilers/debuggers are easier to use when part of the IDE

Says you. There is reason vim is not "dead" and it's not just cause "old people" still use it. Also, there are plenty of IDEs besides VS.

Finally, "vast majority" doesn't matter for shit with open source. One developer with an itch is enough. If there's a handful of others with same, all the better.


> There is reason vim is not "dead" and it's not just cause "old people" still use it.

Developing videogames is not one of these reasons.

> there are plenty of IDEs besides VS.

How many of these IDEs are supported by mainstream 3D engines, or current-gen console SDKs?


A long available, very well selling commercial add on to many Visual Studio versions was.... Vi emulation mode for the editor.

Similarly, IdeaVim is shown as option in first run dialog of IntelliJ-based editors.

Similarly with Emacs key map in most older IDEs.


I haven't used visual studio since I learned basic in high school.


I guess this only narrows the target audience down further.




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