Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think this is good, not just for the consumer, but for the industry as a whole. Reselling means that copies sold at the release have a higher resale value, and therefore a higher price could be charged at release date. If a product has a healthy used market, then I will pay a higher price, knowing that some of it will be recouped later on. This shifts the game's income earlier after release, providing a faster ROI on game development.

This is also besides the fact that the developer has no moral right to prevent the public from reselling a product that has been sold. (First-sale doctrine)



Also that opens a possibility to sell the crap you accidentally bought but refund window closed before you realized that. Many games are promoted as a blockbuster revolution, while being the same old grinders with new textures, or worse. You wait for a plot/ideas that are not there and then oops, you played for three hours, no refund.

In this case, it is a solution stretched to a separate problem, but who cares.




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: