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Any1 aware of any solutions to stream (let's say through pulseaudio) realtime audio? I.e. matching what happens on the screen. Is it even possible?


All streaming will have delay built in. Exponentially so when multi-room is involved. Audio has to be intercepted, encoded/transcoded, sent over the network, possibly endure packet loss, be received, and decoded, before it can be played through speakers.




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