I think it's debatable whether WebGPU is less capable than OpenGL 4.6 with AZDO. Even if it is less capable, it doesn't mean WebGPU is not a solution nor only usable by browsers.
Regardless it's the closest portable solution at the moment, and it will continue to add capabilities. The WebGPU CG has already had public meetings with Khronos to talk about running WebGPU on top of Vulkan, and running Vulkan Portability on top of WebGPU. So I think there's a lot of interest in making WebGPU succeed on both web and native targets.
What many of us want is a high level standard that doesn't require being a driver engineer to take advantage of modern GPUs.
If WebGPU ends up being as castrated as WebGL, then we either keep using OpenGL, or change to modern middleware engines (which is what most are doing), with the added benefit that they make the actual 3D API less relevant, it is just a checkbox.
Regardless it's the closest portable solution at the moment, and it will continue to add capabilities. The WebGPU CG has already had public meetings with Khronos to talk about running WebGPU on top of Vulkan, and running Vulkan Portability on top of WebGPU. So I think there's a lot of interest in making WebGPU succeed on both web and native targets.