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Thats exceptional, I wonder if it was a really clever optimization they found or if it was a really lazy bloat they let into an earlier build.

It reminds me of a great hack where game developers used to hide a large memory allocation early in the game development process and when they ran into memory constraints towards launch they'd just comment out the line and instantly save the day. Artificially constraining the memory caused intermediate development to be more frugal and ultimately allowed them to get where they needed to be by the end of it.



Most improvements come from the more compact JavaScript we generate from a template.

We also worked on making the runtime tree-shakable, so in your final bundle you can get only what you use.

Additionally, we made sure the code we generate compresses well with popular algorithms.




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