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It’s worked well for franchises like Mario Party, Wario Ware, amongst others.


Those games are explicitly designed and marketed as collections of minigames though, whereas Spore seemed to be presented as if it was supposed to be a more cohesive experience.


Yakuza Zero as a counter-example. I think the problem with Spore is that it lacked depth, lacked the breadth of even contemporary RPGs or open-world games, and attempted to appeal to a mass audience by focusing on the wrong things. Minigame is just a concept. It's not good or bad.


The core gameplay in yakuza zero is still just combat. Everything else is completely optional, apart from few hostess missions.




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